The mouse that roared
Posted: Wed Nov 21, 2007 8:57 pm
There are some of us here in the houston area that are looking into having a Mouse Gun/BUG match sometime after the holidays. We are working on the rules and looking into dates. Here is what I have come up with so far. (we even give you a chance to reshoot 2 scenarios after you mess up.....but it will cost you <g>
I am looking for the following things.
1) is there any interest in this type of match?
2) after looking at the following, do you have any suggestions to make it better.
Mouse gun match
Cost: match fee will be range fee plus $10.00.
Shooter may enter additional divisions for a fee of $5.00 per extra division. (number of additional divisions might be limited by MD depending on number of shooters)
At shooter’s discretion, shooter may re-shoot up to 2 SEPARATE CoF per division entered for a “bribe� of $3.00 per re-shoot.
Divisions:
1) Mouse gun (.22 or larger)
(Example but not limited to) Kel-Tec .32 or .380, Seecamp, etc
2) J-frame revolver (any 5 shot revolvers)
3) Alternative revolver (any 6 shot or more revolvers)
4) BUG
Example: Glock 26, 27, 30, 1911 Officer, etc.
5) Other (full size weapons)
Targets: IDPA standard target. Non-threats will be similar to IDPA. All targets will be engaged per CoF. All threats must be engaged either while moving or utilizing cover (if available) or per CoF discription. Each CoF can utilize 1-10 threats and unlimited number of Non-Threats. If steel is utilized, it will be scored as per paper with one hit on steel to neutralize, and steel need not be activated. Hard cover will be as utilized in IDPA.
Scoring: Targets are scored either as neutralized or Failed to Neutralize. One scored hit in EITHER “0� down neutralizes target. Two scored hits in “1� down neutralizes target. Grease ring that touches the perforations on target are scored to the better score.
FTN=10 second penalty
Hit on Non-threat=20 second penalty.
Raw time + any FTN and/or Hit on Non-threat = score for CoF
(note: shooter MAY re-shoot two (2) separate CoF at the shooter’s discretion with a payment of $3.00 for each reshoot. Shooter must declare a request for a reshoot immediately after the shooter’s time/score is documented. The SO or Scorekeeper will then fit the shooter into the squad ASAP. After re-shoot, the shooter’s score will be the one that most benefits the shooter.)
Gun handling: The match will be run as a COLD RANGE. Start position will be either from Low Ready or shooter will pick up weapon as directed by CoF. At the end of the CoF, and after Showing Clear, and upon direction of the SO, shooter may either use a holster/fanny pack/etc to secure cold weapon, or shooter may utilize a handgun case to secure cold weapon or in the case of a mouse gun shooter may place cold weapon inside a pants or vest pocket. Dropping a cold weapon will result in a 20 second penalty. Dropping a loaded weapon will minimally result in a 20 second penalty and can be reason for DQ at the MD discretion. DQ will be at the SO discretion for any unsafe gun handling with any shooter's appeal to MD for final decision.
Following SO’s direction to load and make ready, shooter may load weapon as he/she wishes. Gun may be fully loaded or down loaded at shooter’s discretion (as long as it is logically the way one would normally carry the MD/BUG and not for a competitive advantage. Example would be downloading the magazine by one round). Shooter may also start with magazine seated without a round in chamber. Reloads may be done at any time and in any manner, at shooter’s discretion as long as they are done safely. Full or partially loaded magazines need not be retained.
Safety: shooting glasses and hearing protection is required. Concealment/cover will not be required as there will not be any drawing at this match. Normal shooting safety issues will be followed. Shooter will keep finger out of trigger guard while reloading and while moving if not engaging threats.
CoF/Scenarios: The scenarios will attempt to give the shooter an opportunity to utilize their BUG or Mouse Gun in situations that one might realistically have to use this type of weapon. Maximum distance to target should not exceed approximately15 yds with most threats 3-10 yds from shooter. CoF should utilize props to simulate realistic situations where a BUG/MG might be utilized. Moving props should be utilized to present shooter with a more realistic threat, but moving targets should be kept to a minimum and should be placed to give a realistic target for a BUG/MG weapon.
Large number of Non-threats to threat ratio may be utilized to give a more realistic CoF.
Round Count: 30-50 scored threats with individual CoF ranging from 1 scored threat to a maximum of 10 scored threats.
Let me know what you think
Thanks
Garry N
I am looking for the following things.
1) is there any interest in this type of match?
2) after looking at the following, do you have any suggestions to make it better.
Mouse gun match
Cost: match fee will be range fee plus $10.00.
Shooter may enter additional divisions for a fee of $5.00 per extra division. (number of additional divisions might be limited by MD depending on number of shooters)
At shooter’s discretion, shooter may re-shoot up to 2 SEPARATE CoF per division entered for a “bribe� of $3.00 per re-shoot.
Divisions:
1) Mouse gun (.22 or larger)
(Example but not limited to) Kel-Tec .32 or .380, Seecamp, etc
2) J-frame revolver (any 5 shot revolvers)
3) Alternative revolver (any 6 shot or more revolvers)
4) BUG
Example: Glock 26, 27, 30, 1911 Officer, etc.
5) Other (full size weapons)
Targets: IDPA standard target. Non-threats will be similar to IDPA. All targets will be engaged per CoF. All threats must be engaged either while moving or utilizing cover (if available) or per CoF discription. Each CoF can utilize 1-10 threats and unlimited number of Non-Threats. If steel is utilized, it will be scored as per paper with one hit on steel to neutralize, and steel need not be activated. Hard cover will be as utilized in IDPA.
Scoring: Targets are scored either as neutralized or Failed to Neutralize. One scored hit in EITHER “0� down neutralizes target. Two scored hits in “1� down neutralizes target. Grease ring that touches the perforations on target are scored to the better score.
FTN=10 second penalty
Hit on Non-threat=20 second penalty.
Raw time + any FTN and/or Hit on Non-threat = score for CoF
(note: shooter MAY re-shoot two (2) separate CoF at the shooter’s discretion with a payment of $3.00 for each reshoot. Shooter must declare a request for a reshoot immediately after the shooter’s time/score is documented. The SO or Scorekeeper will then fit the shooter into the squad ASAP. After re-shoot, the shooter’s score will be the one that most benefits the shooter.)
Gun handling: The match will be run as a COLD RANGE. Start position will be either from Low Ready or shooter will pick up weapon as directed by CoF. At the end of the CoF, and after Showing Clear, and upon direction of the SO, shooter may either use a holster/fanny pack/etc to secure cold weapon, or shooter may utilize a handgun case to secure cold weapon or in the case of a mouse gun shooter may place cold weapon inside a pants or vest pocket. Dropping a cold weapon will result in a 20 second penalty. Dropping a loaded weapon will minimally result in a 20 second penalty and can be reason for DQ at the MD discretion. DQ will be at the SO discretion for any unsafe gun handling with any shooter's appeal to MD for final decision.
Following SO’s direction to load and make ready, shooter may load weapon as he/she wishes. Gun may be fully loaded or down loaded at shooter’s discretion (as long as it is logically the way one would normally carry the MD/BUG and not for a competitive advantage. Example would be downloading the magazine by one round). Shooter may also start with magazine seated without a round in chamber. Reloads may be done at any time and in any manner, at shooter’s discretion as long as they are done safely. Full or partially loaded magazines need not be retained.
Safety: shooting glasses and hearing protection is required. Concealment/cover will not be required as there will not be any drawing at this match. Normal shooting safety issues will be followed. Shooter will keep finger out of trigger guard while reloading and while moving if not engaging threats.
CoF/Scenarios: The scenarios will attempt to give the shooter an opportunity to utilize their BUG or Mouse Gun in situations that one might realistically have to use this type of weapon. Maximum distance to target should not exceed approximately15 yds with most threats 3-10 yds from shooter. CoF should utilize props to simulate realistic situations where a BUG/MG might be utilized. Moving props should be utilized to present shooter with a more realistic threat, but moving targets should be kept to a minimum and should be placed to give a realistic target for a BUG/MG weapon.
Large number of Non-threats to threat ratio may be utilized to give a more realistic CoF.
Round Count: 30-50 scored threats with individual CoF ranging from 1 scored threat to a maximum of 10 scored threats.
Let me know what you think
Thanks
Garry N